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 The following section contains examples of Kevin's concept work for film, television, and video games.  With a nod to Wally Wood, this piece illustrates the interior of a giant robot head as a manned cockpit for CALL OF DUTY - BLACK OPS II.

The following section contains examples of Kevin's concept work for film, television, and video games.

With a nod to Wally Wood, this piece illustrates the interior of a giant robot head as a manned cockpit for CALL OF DUTY - BLACK OPS II.

 The power source inside the robot.

The power source inside the robot.

 Exterior view of the robot's cyclops-like eye. The seams directly below the 'eye' were angled to give the impression of a scowling mouth and to provide a design detail on the seams of the metal plates.

Exterior view of the robot's cyclops-like eye. The seams directly below the 'eye' were angled to give the impression of a scowling mouth and to provide a design detail on the seams of the metal plates.

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1_Robot_Steam copy.jpg
 More robot options for CALL OF DUTY.

More robot options for CALL OF DUTY.

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 Video game concept art for Spark Unlimited.

Video game concept art for Spark Unlimited.

 More work for Spark Unlimited.

More work for Spark Unlimited.

 Exo-skeleton design for a film project currently in development.

Exo-skeleton design for a film project currently in development.

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 Kevin did the next two pieces as the production designer for a Coca Cola Christmas commercial airing worldwide.

Kevin did the next two pieces as the production designer for a Coca Cola Christmas commercial airing worldwide.

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 Snake Eyes above the monastery from GI Joe II.

Snake Eyes above the monastery from GI Joe II.

 The next three pieces come from The Mummy - Tomb of the Dragon Emperor.

The next three pieces come from The Mummy - Tomb of the Dragon Emperor.

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 Work from MR. MAGORIUM'S WONDER EMPORIUM.

Work from MR. MAGORIUM'S WONDER EMPORIUM.

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Stairs copy.jpg
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 Some work for Jim Kouf, creator of NBC's GRIMM.

Some work for Jim Kouf, creator of NBC's GRIMM.

 The following pieces are from early development on Nickelodeon's SUPAH NINJAS.  Kevin's work was the earliest visual development on the project and it was done in advance of a script. His ideas were used to help sell the show to the network while also informing its design moving forward.

The following pieces are from early development on Nickelodeon's SUPAH NINJAS.

Kevin's work was the earliest visual development on the project and it was done in advance of a script. His ideas were used to help sell the show to the network while also informing its design moving forward.

Bo Staff Monoculer.jpg
Bo Staff Periscope.jpg
ChuckLite.jpg
Shiruken FIX.jpg
Robot.jpg
Dojo Revis v1.jpg